


Ship that fires arrows with splash damageĬheap and weak infantry that only takes half a population spaceĪnti-archer javelineer upgrade of the Elite Skirmisher Note: The Huns can train Tarkans at the Stable after researching Marauders.Īnti-cavalry camel upgrade of the Heavy Camel Rider Note: The Goths can train Huskarls at the Barracks after researching Anarchy.Ĭheap, fast moving, archer with high hit points Slow, heavily armored infantry with powerful attack

Shared units, however, fill a different and broader niche since their nature means that they can be used by other civilizations in addition to their own by simply allying with their native factions. As the name suggests, a Castle unit can only be trained at a Castle (except Huskarl, Tarkan, and Konnik - see the list below), while non-Castle units are created elsewhere ( Longboat, Turtle Ship, Missionary, Slinger, Imperial Camel Rider, and Caravel). There are roughly three categories of unique units: Castle units, non-Castle units, and shared units. Since that was changed, the civilizations with two unique units gain the advantage of instant access to a unique unit once the Castle Age is reached.

2.6 The Last Khans (Definitive Edition)Įach civilization in the game has one unique unit that can only be trained at the Castle in the Castle Age, and twelve civilizations have access to a second unique unit that is trained at another building.īefore Age of Empires II HD: The African Kingdoms was released, a Castle was required to train the second unique unit.
